Unity android editor resolution

This page details the Player settings specific to the Android platform. For a description of the general Player settings, see the Player settings. Documentation for the properties is grouped according to their respective sections in the Player UI User Interface Allows a user to interact with your application. More info See in Glossary :. Set the Aspect Ratio Mode for the device.

You can choose from Legacy Wide Screen 1. When you choose Customthe Up To field appears. Set a custom maximum screen width with the Up To property. This property is only available when Aspect Ratio Mode is set to Custom.

More info See in Glossary and Android devices. This section is only visible when Default Orientation is set to Auto Rotation. Because Auto Rotation changes screen orientation to match the device, you may want to limit the screen orientations allowed for example, locking a device to landscape. Above the common Splash Screen settingsyou can use the Virtual Reality Splash Image setting to specify a custom splash image for Virtual Reality A system that immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking.

More info See in Glossary displays. Use the Android Splash Screen property to specify the texture that should be used for the Android splash screen.

Unity android editor resolution

The standard size for the splash screen image is x The options are:. Note: Enabling this feature may reduce performance, especially for tiled GPUs. You can choose your mono API compatibility level for all targets.

Unity android editor resolution

Sometimes a 3rd-party. NET library uses functionality that is outside of your. NET compatibility level. In order to understand what is going on in such cases, and how to best fix it, try following these suggestions:. Check one box that corresponds to each Log Type ErrorAssertWarningLogand Exception when running scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like.

To use an existing Keystore An Android system that lets you store cryptographic key entries for enhanced device security. Enable the User Proguard File to use a Proguard file to shrink and optimize your app. For more information, see Gradle for Android. Specify whether you want to use Proguard or Gradle Experimental for minification, or None at all.

Choose one of these options from the Release and Debug drop-down menus. Devices supporting these forms of interactive applications can be referred to as XR devices. There are two kinds of plug-ins you can use in Unity: Managed plug-ins managed. NET assemblies created with tools like Visual Studio and Native plug-ins platform-specific native code libraries. More info See in Glossary System instead. For more information, see XR Plug-in Architecture.

Version: Language : English. Unity Manual. Unity User Manual Unity Remote. Building apps for Android.Discussion in ' Android ' started by xeonheartJan 1, Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links. Unity Come check them out and ask our experts any questions!

Unity android editor resolution

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Change Editor resolution for android devices. 1280x800 not selectable.

Come share your games with us! Joined: Jul 24, Posts: Hello, hopefully this can be simple or maybe not BUT is there a way to tell unity to resize the screen at best by default? Joined: Apr 17, Posts: Hello, First you need to understand what is the purpose of Unity remote and how it works. The purpose of Unity remote is to provide mobile input for your project running in the Editor for testing purposes. The project runs in editor your computer and all rendering is done there, however the input is taken from the android device.

That's the purpose of the Unity remote application. Now the low quality image that you see on the android device is just a screenshot of the image rendered on your computer and sent to the device.

So it's all about providing input. Unity remote is not meant for testing graphics on the mobile device. So if you are working on the visual part of the user interface, you should always build and run your application on the device to see how it looks instead of using a remote. If you set it to the same resolution of your device, then the project should look the same both in the editor and on the device, so you should be able to test that without deploying the project to the device.

Unity android editor resolution

Finally, as you've pointed out in the original post, Android devices have a very big variety of resolutions and screen sizes, so developing the project to look good on one specific resolution is usually not a good thing. You should try to make your UI scale according to the screen density. JuliusMJan 7, Logophile likes this. You must log in or sign up to reply here. Show Ignored Content.

Your name or email address: Password: Forgot your password?Unity texture compression is a very important step to developing mobile games for android or iOS.

This guide explains how to do unity android texture compression as well as unity iOS texture compression and also explains other texture optimization techniques to improve unity mobile rendering performance!

Textures are generally the main cause of high build filesizes, especially when you have a lot of textures at higher resolutions! Texture compression in Unity allows you to reduce the filesizes of your textures and in most cases makes no visual difference! Below this line is a list of all assets included into the build ordered by their filesize. From here you can go through the assets and determine what you can do to compress or remove some of these items. This guide explains how you can compress the images Textures from this list.

Unity texture import settings can be adjusted by selecting the texture in the project window to show the texture import settings in the inspector window. From the texture import settings you can set texture compression, control mip-mapping and adjust few other useful texture settings.

Max Size This will set the maximum resolution allowed for this texture, e. Compression This is found in the default tab and seems to be the replacement for auto compression from the older versions of Unity.

I recommend keeping track of your textures and manually setting the unity texture compression where possible. Format The texture compression format which the texture will be compressed with. Compressor Quality Visible after selecting some compression formats. Mip maps are smaller versions of the original texture which are used instead of the actual texture when the rendered object is far away from the rendering camera.

They improve GPU rendering performance as the GPU renders much smaller textures and can also reduce texture aliasing without anti-aliasing being needed.

Rendering the smaller mip-map textures which are used at a distance is much faster for GPU rendering and reduces harsh aliasing at a distance, especially when used with anisotropic filtering.

resolution for android

This example uses strong colour contrasts to make the aliasing effects more obvious but you can see how mipmaps and different filtering levels affect rendering. Make sure Anisotropic Textures are enabled in your Quality Settings if you want to filter your textures! Remember that not all textures will be equally visible in games, some textures may never even be visible up close!

I would also always suggest using texture compression on ALL your textures! There should be a compression method which works for you in all cases without any or very little visual change.

Having GPU performance issues? Check out my previous guide on how and when to use dynamic and static batching in your games!Is there a way to select or add x from the editor window size? My gui and other objects are squished on the edges and it throws off my sizes when i think they are right or wrong and am forced to push my app to my device every time just to check sizes.

Any way to add this resolution, via a menu or a hack modification of some ini or such? Why doesn't unity add this to unity, a way to select this resolution or a way to customize it I did find a workaround for the time being. Someone said that you can set the game window to free aspect, turn on stats, and manually size it to the desired resolution. That worked for me, but ya. I've created xARM an editor extension to do this. With xARM you can check how your game looks with all the resolutions you are targeting while editing.

Have a look at it's features here. Not even a production release. Thanks, but no thanks. Thanks for your feedback GameDev. I want to offer xARM at a fair price though everyone has a different opinion on what is fair.

So thanks for your input. Also I have a bunch of features I want to add in the coming months. I will try hard to change your mind. Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide. Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments. Why won't my Android tablet auto scale in a build like the Unity remote does?

Change editor resolution 3 Answers. Win32Exception for Android signed build on Unity Login Create account. Ask a question. Your answer. Hint: You can notify a user about this post by typing username. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. If you are a moderator, see our Moderator Guidelines page.I'm using a Mac pro i5 core, intel graphic card.

Elecman They either don't care about it, or it is on their list of things to do Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide. Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments. Android OS message on app start. No resolution change in dual display mode 0 Answers. Bug when hiding resolution Dialog?

Settings get reset on startup 3 Answers. Can Unity handle very high display resolutions? Login Create account. Ask a question. Add comment. Download the new 5. It has that glorious HiDPI support :.

Same problem here. But that feature request has been removed by a moderator for some reason. Your answer. Hint: You can notify a user about this post by typing username. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. If you are a moderator, see our Moderator Guidelines page. We are making improvements to UA, see the list of changes. Follow this Question. Answers Answers and Comments 6 People are following this question.

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Settings get reset on startup 3 Answers Can Unity handle very high display resolutions?You can import many different formats of video file into Unity. Unity stores imported video files as VideoClip assets. For Unity to preview video files properly, they must be compatible with the Editor platform the platform you run Unity on. You must also ensure that your files are compatible with the target platforms that your project runs on when you build it.

Unity provides options for transcoding files to commonly supported formats, but you can also manage compatibility yourself. See Compatibility with target platformsbelow, for more information. Video source files must use a format your Editor platform supports. Each platform supports a different subset of video file formats. Video file tracks must also be encoded using a supported codec.

Each platform supports a specific subset of codecs, which can vary from one version of the platform to the next. For most plaftforms, H. Linux is the notable exception. For Linux, the optimal encoding is usually a. For information about codec support, consult the official documentation for your Editor platform.

For example, Windows and macOS both provide codec compatibility documentation:. The Video Clip Importer can transcode video files that you import into Unity. This is useful when your video sources use a codec that your Editor platform supports, but your target platform does not see Compatibility with target platformsbelow. To use video files that are compatible with your target platforms, but not your Editor platform, set them up as Streaming Assets.

You can also use Application. More info See in Glossary. When you use video files this way, you cannot preview them in the Editor.

how to create responsive ui in unity for android and iOS

However, you can create Editor-compatible versions to use as placeholders, include both the compatible- and incompatible version in your project, and decide which one to use at run time.

The example below demonstrates how to use different video URLs for different platforms. For more information, see the documentation on Platform-dependent compilation.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information.

I have made a simple 2D game on the latest unity version in free aspect ratio however whenever I change the screen to portrait or landscape things mess up. Now I have spent the whole day following tutorials and going through every tutorial or answer available but strangely not even one of the code helped.

Here is how my screen looks on different resolutions. Free Aspect Portrait Landscape. What should I do that my game runs smoothly on any screen size. Do you use canvas? Have pay attention to the placment of your anchors? If you don't now how use it, you can whatch this video for exemple.

You game can be play only in landscape or in any orientation? Learn more. Unity android screen resolution Ask Question. Asked 2 years, 9 months ago. Active 2 years, 9 months ago. Viewed 3k times. Collections; using System. Is it UGUI or not? If you want have both portrait and landscape in your game maybe it is better to design it for each one. Active Oldest Votes. DavEat DavEat 69 5 5 bronze badges. I changed the orientation to landscape so portrait view is out of my game now, the only UI element I'm using is Text and that too doesn't work well even with a canvas attached and with scale with screen sizethe rest are all images so I;m not sure whether I should put them inside canvas or not.

If I don't put them inside canvas how can I make sure the background will work well on different devices? You need to place all in a canvas. The background Image and the button the text of the button have to be child of the button object. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog. The Overflow New tools for new times. Featured on Meta. We're switching to CommonMark.

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